Rumble in the Jungle IV – Raiders of the Lost Primarch.

Rumble in the Jungle IV – Raiders of the Lost Primarch.

 

 

Olá Leitor!

 

Esta é a versão em inglês do nosso artigo sobre o 4º “Rumble in the Jungle”, o torneio de Warhammer 40.000 organizado pelo blog “The Painting Frog” aqui em Cuiabá/MT e que rolou no mês de junho de 2018.

 

Para conferir a versão deste artigo em português clique neste link.

 

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Hello Reader!

 

I always get picked on for taking a long time to write my articles about the “Rumble in the Jungle” 40K tournaments. I agree I do take too long to write, but contrary to people’s expectations (I am looking at you Vitor) this one is coming out before 2019. Without further ado (as if we needed any) here’s my article about “Rumble in the Jungle IV – Raiders of the Lost Primarch”.

 

So it’s been 4 years since the first “Rumble in the Jungle”. If it were a child by now it would be speaking and walking around the house making me and the wife incredibly proud. Not being a child doesn’t stop me from being proud about the long way it came from its humble origins, especially after another successful edition (but I might be alone in that feeling as my wife does not share the interest in wargaming).

 

 

The table featuring the trophies and prizes sent by our sponsors to be given away to the participants of the “4th Rumble in the Jungle”.

 

The original “Rumble in the Jungle” had indeed very humble origins, not differing from getting your friends to play 40K on a weekend. The idea then was to get my friends together to enjoy the hobby where I live (Cuiaba is far from the biggest city centers in Brazil) for a weekend of unbridled gaming. This first edition had as a hallmark the atmosphere of fraternization between its participants and of hobby enjoyment during the weekend, something tangible that motivated new editions in the years ever since, even if the first “Rumble” was meant to be a one-off thing.

 

Since then, the “Rumble in the Jungle” has grown in each subsequent edition. “Rumble in the Jungle II – The Mission”, for example, held in 2016 had new players coming over to attend and for the first time had sponsors in the form of friends and store owners that sent us prizes to be given away for our participants, adding to the overall enjoyment to be had by all.

 

“Rumble in the Jungle III – The Imperium against Thraka” in 2017 was even bigger than the previous year, with 14 participants in total we had a visually fantastic tournament with beautifully painted armies being featured in every table, as well as a disputed event when it came to gaming. We also had even more sponsors joining the cause of advertising and spreading Warhammer 40.000 in Brazil, thus ensuring no one returned home without a prize. Winner or loser every participant went home with a smile.

 

And that’s how we came to the 4th edition of the event. “Rumble in the Jungle IV – Raiders of the Lost Primarch” was held on the weekend of the 9th and 10th of June 2018 and had on its shoulders the responsibility of being bigger and better than the previous editions. If I am allowed an opinion, as being the organizer might be seen as source of bias by some of you readers, I believe the 4th “Rumble in the Jungle” was another success.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

With 14 players enrolled, the number of players of the previous year was matched and the extra work we put into being able to accommodate more players (we would be able to have enough tables for 16 players) ensured we have enough scenery to dress beautiful tables for the tournament to be fought over by our participants.

 

We also had more sponsors this time, some of them were partners in previous editions and some were joining their forces to ours for the first time. All of them contributed efforts to guarantee that our participants would have another fantastic time during the weekend, so I’d like to take this opportunity to give heartfelt thanks to each and every one of the from the bottom of my heart. THANK YOU Clube Cuiabano de Wargames e Boardgames; ES Jogos; Figone; Game Vault; GAMEMAT.EU; Geek Nation Tours; Louvada; Lúdica; Mig Workshop; M3 Studios; Pitta’s Board Games; SOLID; Taverna Corvo Negro and The Lord of the Miniatures.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

In order to reward the efforts of our participants the event has granted a total of 10 trophies, awarding 1st, 2nd and 3rd places in both BEST GENERAL and BEST PAINTED ARMY categories and a trophy to the OVERALL CHAMPION (defined as the player who achieved the highest number of points by the sum of the points awarded in the two aforementioned categories). We also have awarded another 3 trophies, the winners of which have been chosen by direct vote of our enrolled participants: FAVORITE OPPONENT, BEST PAINTED ARMY IN THE PLAYERS CHOICE and BEST CONVERSION.

 

 

Armies being judged for the BEST PAINTED ARMY prize.

 

 

TAU army by Everton “Ton” Furegatto.

 

 

Grey Knights by “Ultra”Marcos.

 

Dark Eldar by Luiz Guilherme Babu.

 

Tyranids by Vitor “Void BR” Kenner.

 

Chaos Daemons by Arthur Bobany.

 

Death Guard by Sócrates “Peacecraft” Kentaro.

 

Another shot of our judges. We had a 4th judge on stand by whenever one of the original judges was prevented from voting (when their own army was being evaluated).

 

Besides hosting the tournament over the weekend, the 4th “Rumble in the Jungle” has opened its doors once more to welcome visitors interested in learning more about the Games Workshop’s games, and we also had room for visitors and members of our local gaming club (the “Clube Cuiabano de Wargames e Boardgames”) to play board games  during the entire weekend.

 

 

 

 

 

 

 

 

A new generation is enthralled by the Warhammer 40.000 game.

 

The tournament was fought over the course of five rounds, but contrary to previous editions, this time we played two rounds on the Saturday with the three remaining rounds left for the Sunday. This change (we normally played 3 round on the first day of the event) was the result of a very slow first round that took a lot longer than expected (and which we opted to extend by mutual according between all participants) and ensured that we had a tournament which was really disputed until the last round.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

After the dust settled and the roaring of explosions, screams of battle and the whining of the dying and the defeated ceased (all imaginary of course), we tallied the results and these were our results:

 

BEST GENERAL:

 

1st – André “Tocha” Moreau – 5089 points

2nd – André Mancini – 4054 points

3rd – Socrates “Peacecraft” Kentaro – 3057 points

4th – Estevão “Gereth” – 3055 points

5th – Arthur “Arhurt” Bobany – 3052 points

6th – Jefferson Filgueira – 3052 points

7th – Vitor “Void BR” Kenner – 3051 points

8th – Luiz “Babu” Carvalho – 3046 points

9th – Charlie Scalabrin – 2052 points

10th – Marcos do Olival – 2049 points

11th – Luiz Volpato – 1532 points

12th – Luis Carlos Dores – 1530 points

13th – Leonardo Sena – 1032 points

14th – Ton Furegatto – 10 points

 

BEST PAINTED ARMY.

 

1st – Ton Furegatto – 44 points

2nd – Marcos do Olival – 44 points

3rd – Socrates “Peacecraft” Kentaro – 42 points

4th – Arthur “Arhurt” Bobany – 42 points

5th – Estevão “Gereth” – 40 points

6th – André “Tocha” Moreau – 39 points

7th – André Mancini – 27 points

8th – Vitor “Void BR” Kenner – 27 points

9th – Luiz “Babu” Carvalho – 19 points

 

OVERALL CHAMPION: André “Tocha” Moreau

 

BEST PAINTED ARMY PLAYERS CHOICE: Ton Furegatto.

 

BEST CONVERSION: Tau Riptide – Ton Furegatto.

 

FAVORITE OPPONENT: Vitor “Void BR” Kenner.

 

 

Everything ready for the award ceremony.

 

The trophies awarded to the winners of each category.

 

Some of the prizes given away at the 4th Rumble in the Jungle.

 

A miniature painted by The Lord of the Miniatures painting studio and given away for our participants.

 

A closer shot of our trophies.

 

BEST GENERAL 1st place – André “Tocha” Moreau with his Blood Angels.

 

BEST GENERAL 2nd Place – André Mancini with his Imperial Guard.

 

BEST GENERAL 3rd place – Sócrates “Peacecraft” Kentaro with his Death Guard.

 

BEST PAINTED ARMY 1st Place – Everton “Ton” Furegatto with his TAU.

 

BEST PAINTED ARMY 2nd Place – Marcos “Ultramarcos” Olival with his Grey Knights.

 

BEST PAINTED ARMY 3rd Place – Sócrates “Peacecraft” Kentaro with his Death Guard.

 

BEST PAINTED ARMY PLAYERS CHOICE – Everton “Ton” Furegatto with his TAU.

 

BEST CONVERSION – Everton “Ton” Furegatto for his TAU RIPTIDE.

 

FAVORITE OPPONENT – Vitor “Void BR” Kenner.

 

OVERALL CHAMPION – André “Tocha” Moreau.

 

I believe the photos illustrating this article do a pretty good job of showcasing how the 4th “Rumble in the Jungle” was visually fantastic and the results collated above show how disputed the tournament was when it came to the categories with awarded points.

 

Thanks to our aforementioned sponsors this edition was also plentiful when it came to prizes to be given away to our participants, and as the following photos illustrate everyone went back home with a gift and a smile.

 

 

Awaiting for the prize’s draw to begin.

 

“Ultimate Warriorz”, courtesy of CLUBE CUIABANO DE WARGAMES E BOARDGAMES.

 

“Ultimate Warriorz”, courtesy of LÚDICA.

 

“Battle for Vedros”, courtesy of PITTA’S BOARD GAMES.

 

“Battle for Vedros” courtesy of SOLID.

 

Courtesy of SOLID.

 

A Space Marine Librarian painted by THE LORD OF THE MINIATURES.

 

Courtesy of THE LORD OF THE MINIATURES.

 

FIGOPEDIA book, courtesy of FIGONE.

 

Foam tray and transport bad, courtesy of MIG WORKSHOP.

 

Infinity starter set, courtesy of GAME VAULT.

 

Dice set, courtesy of SOLID.

 

Infinity blister, courtesy of GAME VAULT.

 

Infinity blister, courtesy of GAME VAULT.

 

Infinity blister, courtesy of GAME VAULT.

 

Paint set, courtesy of GAME VAULT.

 

Painting rack, courtesy of ES JOGOS.

 

Painting rack, courtesy of ES JOGOS.

 

Eldar objectives, courtesy of GEEK NATION TOURS.

 

Paint pots were a courtesy of both GAME VAULT and SOLID.

 

 

 

 

 

 

 

 

 

 

 

 

The participants gathered for a picture.

 

In the aftermath of the “Rumble in the Jungle IV – Raiders of the Lost Primarch” I was rewarded by the looks of satisfaction on the faces of our participants during the weekend, and now registered here on this article. I am quite happy about being able to host yet another edition of this fantastic tournament and pleased to see everyone seems to have enjoyed themselves and the weekend of gaming, and that the “Rumble” is still more than a mere toy soldier tournament.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

But the success of another event that has not stopped me from noticing there are a few kinks to be improved in order to keep the “Rumble” true to its essence, and I’d like to share those thoughts with you Reader.

 

By now I have mentioned a few times that the “Rumble in the Jungle” was born under the premise of being a celebration of this fantastic hobby, a weekend devoted to gaming and sharing the hobby with cherished friends with the main reason for it being having fun, or at least that’s what we originally intended. I’ve now noticed that with each passing year and new edition the focus of the “Rumble” seems to have slowly changed into competitiveness with WAAC nuances that I honestly don’t like.

 

I know there are a lot of fellow hobbyists out there that enjoy that aspect of the hobby, and I think there’s nothing wrong with that as long as you and your opponent are both having fun. Having said that, as a player and a tournament organizer I think that the over competitive experience leaves a lot to be desired and is not in the original spirit of the “Rumble in the Jungle”.

 

“But if you are awarding prizes it seems obvious that you’d have a competitive tournament!” I can hear some of you saying out loud. Yes, I agree that some competitiveness is inherent to playing Warhammer 40.000 and should be a part of the tournament (after all someone will win and someone will lose), but competitiveness should not be the focus of it and awarding prizes is one way of celebrating the achievements of our participants during the weekend, but again should not be the reason motivating players to attend.

 

Another point which got me thinking was realizing that the criteria we have been using to determine the winner of the BEST PAINTED ARMY (originally translated from a GW set of rules years ago and used ever since with little or no alteration) no longer reflect the needs of the national (and our tournament’s) scene when it comes to evaluating the painting of the participating armies, leading me to believe I need to find a better set or rules or improve on the one I’ve been using in order to keep the painting competition interesting and motivating for all attendees in the future.

 

I did not want to wrap this article on such a note, but as I write this I am still very uncertain about the future of the “Rumble in the Jungle” as I’d really like to keep it interesting for both players and the organization and to keep alive the original spirit which prompted me to start organizing it back then. I would really like to hear your opinion about how to bring the “Rumble” to its origins focusing less on the competitiveness and more on the fun side of things. If you are a fellow TO, or another enthusiast of the wargaming hobby and would like to share criticism, offer your insight into my dilemma, or just chat, do leave a comment and let’s roll from there.

 

And on that note I think we’ve reached the end of this article. Thank you for reading thus far and thanks in advance if you can lend me your assistance in this conundrum I face. I’ll wrap this article thanking once more our sponsors, without whom the “Rumble in the Jungle” would lose a lot of its charm, and finally our visitors and participants. I’ll never take for granted all their efforts in taking the trip all the way here to the center of Brazil for our weekend of gaming. Thank you all!

 

See you around here soon.

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